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After Action Report: Mission 2

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After Action Report: Mission 2 Empty After Action Report: Mission 2

Post by Dingo Sun Nov 22, 2015 7:30 pm

Mission 1
Forces Deployed:
Hunters Hornets team designated 'Inquiry'.
Officer Kay-Boom as in-field operations handler designated 'Anchor'.

Mechwarriors:
Domino - Cicada
Dent - Hermes II
Kay-Boom - Trebuchett

Support:
Charles Lockheed - Karnov Gunner
'Fox' Bonyo - Karnov Pilot
'Murky' Mukk - Karnov Tac

Reports of unknown/unexpected vehicle activity and comms chatter to the Northwest of a major industrial airlift
facility was considered worthy of the Hornets attention.

Forces deployed at established cost +unknown factors risk rates.

Team Inquiry proceed in a westerly heading, located initial coms activity on a closed channel. The team came under LRM fire soon after this discovery, and opted to move in and engage quickly. The approach was tactically blind due to the terrain and urgency of the moment.
Team Inquiry engaged ground forces, consisting of more modified vehicles. Medium Tank, APC, LRM carrier and a combat modified excavator. Aerial support proved by the timely arrival of Lockheed in the Karnov gunship.

As ground forces were being neutralised, the Karnov reported Battlemech power-up signatures, and an enemy Phoenix Hawk joined the skirmish. (PHX-1A it was later confirmed)
This new threat was quickly contained thanks to excellent display of marksmanship from Kay-boom, and the rest of Team Inquiry soon contained and controlled the field. All remaining hostile forces surrendered.

The Karnov reported a second Battlemech signature (Light Class Spider), and was dispatched with 'Hunt and Kill' orders from Team Lead Domino. The Karnov caught and brought down the enemy mech 3 clicks north of the engagement zone.

It was soon discovered that the enemy was engaged in a salvage operation where the had excavated an antique HOR-1D (AC10 variant) Hector Battlemech.

The local Governor offered all three capture mechs as salvage, in exchange for all captured vehicals, an extended capacity contract, and any other recovered technology at the dig site's location.
CO Hunter agreed, on condition the Hornets also keep the captured demountable mech shed.
The Governor conceded to this amendment. Contract has been extended by 3 months, and action is now applicable to all planets in the system.


NOTES:

  • The Karov is an excellent tactical addition to the vehicle pool. Fast and deadly. The crew for this mission has applied for permanent allocation. This has been approved and signed off. Additional flight training for Lockheed and Murky also approved.
  • The accuracy of the dig site is a concern. No evidence of prospecting or speculative digs have been found. The
    degree of secrecy they were able to maintain while constructing such an established base is also a worry. Our
    engineers suggest that the base has been operational for at least a month, and it's that construction would take weeks.
  • This suggests that the rebelion, or at least internal support, for these 'pirates' must be real. You can't just secretly set up a base like this without some considerable logistical support.
  • Lastly, with the confirmation that nuclear grade material was being secretly being shipped through Gallifar's Folly, and that it was selective local knowledge only confirms hostile agents active within the populace, if not the government infrastructure.
  • Going to start looking at hiring new Mechwarriors. We now have two empty seats, and there's growing concern we're gonna need them filled.
  • Also need more vehicle crew. Almost at 100% working pool.

---------------------------------------

Game XP and Rewards:
Dent: 24xp, $2,000 cash bonus.
Domino: 25xp, $2,000 cash bonus. Plus $500 Lance Lead bonus.
Lockheed: 25xp, $2,000 cash bonus.
Dingo
Dingo
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Post by Dingo Sun Nov 22, 2015 8:35 pm

Internal HH Memo board.

Vix:
New Kurnov is dream. All good, tough, easy to fix. Very much approve.
Warrior VTOL is shit. Is broken, is missing most parts. Has parts not-needed in places not helping. What exact did want to do with?

Thrifty:
Fix it.

Kay-Boom:
Fix it?

Vix:
Oh? With what parts? With what magic dust do I make dead-shit-bird alive again?

Hunter:
@Thrifty. Buy parts. @Vix. Just fix it.
Dingo
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Post by Dingo Sun Nov 22, 2015 9:48 pm

Internal HH Memo board:

Kay-Boom:
We're gonna need to hire more mechwarriors and vehicle crew.

Thrifty:
Really Sai? We're chewing into our reserves as it is. We hire many more staff and job-to-cost ration will make this entire contract profit neutral.

Kay-Boom:
Oh okay. Lets figure out the cost of having two mechs and more than half the motor pool unused and in effective storage, and compare that to the cost effectiveness of crew available vs jobs available.

Thrifty:
Point made. Looking into local hires. Mech-jocks will be tough to source.

Kay-Boom:
Understood.

Murky:
I'm onna sky boat!

Kay-Boom:
Yes you are kid. Smile
Dingo
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After Action Report: Mission 2 Empty Re: After Action Report: Mission 2

Post by protocolture Mon Nov 23, 2015 9:36 pm

Dent:
I see Thrifty is living up to his name. 6 Shots for each AC on the Hector is good for one engagement, but it could be worth buying in bulk.

----------------------------------
Vix:
What is this? What do you mean 6 of each shots?

Thrifty:
Me, Dent? I'm certain I ordered more AC rounds for both classes. 5 and 10. Are you sure your inventory is up to date Ms Pencollis?

Vix:
Normally, yes. But have suspicion of stupid boy involved in this. I shall let you know shortly.

Kay-Boom:
Kid's gonna get himself killed soon. We really may have to re-consider his contract.

---------------------------------
Vix:
Either boy is stupider than expect, or we have thief. Shipment is logged in, all pallets gone. Send security over.
protocolture
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