Regimental Role Call
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Regimental Role Call
Welcome, to the Baharen Hive 13-Gamma 1st Scratch Company.
The following platoons form the BH 13-B 1st Scratch Company, Formed from any and all available RIP duty and conscript rank members of the Adeptus Astra Militarum, and is deploying with all haste to defend Hive 13-Gamma on Baharen from impending Tyranid invasion whilst civilian elements evacuate.
Give information on the Regimental rules for your regiment, and use [You must be registered and logged in to see this link.] link for an example on a squad sheet. Sort it squad by squad or make one big one for the platoon, up to you.
[You must be registered and logged in to see this link.]
When you get a chance, chat to me so we can sort what is in the platoon.
Tiberian Infantry Command
Lythan Armored Command in Vanquisher Leman Russ
Spireguard Navey Command in Vendetta Gunship
Albion Sixtus Command
Chryos Rifleman Squad 2 in Chimeara
Chryos Rifleman Squad 3 in Chimeara
Chryos Rifleman Squad 4 in Chimeara
Chryos Rifleman Squad 5 in Chimeara
Spireguard Line Infantry 1
Spireguard Line Infantry 2
Penal shock troopers
Karnovan Automated Artillery Squad
Albion Sixtus First Fusiliers
Lythan Exemplar Squad
Chryos Heavy Squad 2
Chryos Heavy Squad 3
Chryos Heavy Squad 4
Chryos Heavy Squad 5
Spireguard Heavy
Chryos Support Squad 2
Chryos Support Squad 3
Spireguard Support
Lythan 2 Tech-priests with supporting servitors
Kyrus 5 unit Tauros Venator Squad
Tiberiun Vendetta
Kyrus Drop Troops in Valkyrie 1
Kyrus Drop Troops in Valkyrie 2
Kyrus Drop Troops in Valkyrie 3
Chryos 3 x Hydra
Chryos 3 x Basalisk
Lythan 3 x Grifin Siege Mortars
Tiberiun Hydra
Baharen 20 Unmanned Cargo 8's
Tiberiun Leman Russ
The following platoons form the BH 13-B 1st Scratch Company, Formed from any and all available RIP duty and conscript rank members of the Adeptus Astra Militarum, and is deploying with all haste to defend Hive 13-Gamma on Baharen from impending Tyranid invasion whilst civilian elements evacuate.
Give information on the Regimental rules for your regiment, and use [You must be registered and logged in to see this link.] link for an example on a squad sheet. Sort it squad by squad or make one big one for the platoon, up to you.
[You must be registered and logged in to see this link.]
When you get a chance, chat to me so we can sort what is in the platoon.
Command Squads
Chryos infantry CommandTiberian Infantry Command
Lythan Armored Command in Vanquisher Leman Russ
Spireguard Navey Command in Vendetta Gunship
Albion Sixtus Command
Line Infantry
Chryos Rifleman Squad 1 in ChimearaChryos Rifleman Squad 2 in Chimeara
Chryos Rifleman Squad 3 in Chimeara
Chryos Rifleman Squad 4 in Chimeara
Chryos Rifleman Squad 5 in Chimeara
Spireguard Line Infantry 1
Spireguard Line Infantry 2
Penal shock troopers
Karnovan Automated Artillery Squad
Albion Sixtus First Fusiliers
Elite Infantry
Spireguard Battlepsycher Squad in VankyrieLythan Exemplar Squad
Heavy weapons
Chryos Heavy Squad 1Chryos Heavy Squad 2
Chryos Heavy Squad 3
Chryos Heavy Squad 4
Chryos Heavy Squad 5
Spireguard Heavy
Support Specialists
Chryos Support Squad 1Chryos Support Squad 2
Chryos Support Squad 3
Spireguard Support
Lythan 2 Tech-priests with supporting servitors
Light Vehicles
Chryos 5 unit Sentinel SquadKyrus 5 unit Tauros Venator Squad
Air Support
Spireguard ValkyrieTiberiun Vendetta
Kyrus Drop Troops in Valkyrie 1
Kyrus Drop Troops in Valkyrie 2
Kyrus Drop Troops in Valkyrie 3
Support Vehicles
Chryos 3 x HellhoundsChryos 3 x Hydra
Chryos 3 x Basalisk
Lythan 3 x Grifin Siege Mortars
Tiberiun Hydra
Baharen 20 Unmanned Cargo 8's
Tanks
Lythan 4 x Leman RussTiberiun Leman Russ
Last edited by Comander.c on Sun Jan 31, 2016 1:16 am; edited 6 times in total
Comander.c- Admin
- Posts : 415
Join date : 2015-01-05
Re: Regimental Role Call
Tiberian 1st, 311th platoon.
1 Command Squad with Chimeara
1 Platoon Command Squad with Chimeara
- [You must be registered and logged in to see this link.]
- [You must be registered and logged in to see this link.]
- 2 Mortar teams
2 Hydra
1 Vendetta Gunship
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Regimental Profile:
+3 Agi, +3 BS, +3 Perc, -3 Fel
Skills: Awareness,
Linguistics (Low Goth)
Navigate (Surface)
Survival
Foresight
Stealth
Aptitude: Toughness
Talents: Quick Draw
Ambush
Hatred: Chaos
Indipendant Operation: Comrades count as being in cohesion within 15m.
Distrustful of Authority: They suffer a –20 penalty
to Interaction Skill Tests made to interact with unfamiliar
figures of authority (such as new Commissars, officers from
other regiments. Senior members of the Ecclesiarchy and
Adeptus Mechanicus, and other such individuals) and impose
the same penalty on Interaction Skill Tests made on them
by those people.
Lost home world: Start play with 2d10 insanity points.
Last Survivors: Each time a Squad from this regiment requests replacement
members (to replace lost Comrades), the Game Master rolls
1d10 instead of having the recruits come from the original
core of the regiment. On a result of 3–4, the recruits come
from the original survivors of the regiment, members of
other Squads within the regiment who also lost members.
On a result of 5–10, they come from another regiment that
has recently suffered terrible losses and happens to be near
enough for the Departmento Munitorum to group the two
regiments together. On a result of 1–2, however, the Squad
receives no reinforcements at all, and must soldier on until its
members can put in another request for troop support.
Limited Numbers: When a Squad from this regiment
requests reinforcements (to replace fallen Comrades), it must
make a Hard (–20) Logistics Test if most of the regiment
is actively deployed or an Ordinary (+10) Logistics Test
if a significant portion of the regiment is not currently in the
field (these Tests already include situational modifiers except
those added at the GM’s discretion). If it fails, the regiment
simply has no reinforcements it can spare for the Squad, and
its members must soldier on until its members can put in
another request for troop support.
Gear:
M-36 W/t 4 Charge packs + Knife(bayonet)
or Combat Shotgun with 4 Clips (choose 1) + War-knife
Laspistol and 2 clips.
2 Blind Grenades
2 Stun Grenades
2 frag Grenades
Combi tool
data slate
9-70 entrenching tool
anointed toolkit
Uniform
Poor Weather gear
Guard Flack Armour
Rucksack
basic tools
mess kit + canteen
blanket and sleeping bag
Rechargeable Lamp pack
Grooming Kit
Dog Tags
Uplifting Primer
2 weeks trail rations.
Grapnel
Micro-bead
Chrono
1 Lascutter (per squad)
6 Demolitions charges (per squad)
1 siege auspex (per squad)
1 Chimera (per squad) equipped with:
Turret mounted Multilaser
Hull mounted heavy flamer
Pintle H-stubber
Cammo netting
Dozer blade
Favored Weapons: Flamer, Rocket Launcher
1 Command Squad with Chimeara
1 Platoon Command Squad with Chimeara
- [You must be registered and logged in to see this link.]
- [You must be registered and logged in to see this link.]
- 2 Mortar teams
2 Hydra
1 Vendetta Gunship
[You must be registered and logged in to see this link.]
Regimental Profile:
+3 Agi, +3 BS, +3 Perc, -3 Fel
Skills: Awareness,
Linguistics (Low Goth)
Navigate (Surface)
Survival
Foresight
Stealth
Aptitude: Toughness
Talents: Quick Draw
Ambush
Hatred: Chaos
Indipendant Operation: Comrades count as being in cohesion within 15m.
Distrustful of Authority: They suffer a –20 penalty
to Interaction Skill Tests made to interact with unfamiliar
figures of authority (such as new Commissars, officers from
other regiments. Senior members of the Ecclesiarchy and
Adeptus Mechanicus, and other such individuals) and impose
the same penalty on Interaction Skill Tests made on them
by those people.
Lost home world: Start play with 2d10 insanity points.
Last Survivors: Each time a Squad from this regiment requests replacement
members (to replace lost Comrades), the Game Master rolls
1d10 instead of having the recruits come from the original
core of the regiment. On a result of 3–4, the recruits come
from the original survivors of the regiment, members of
other Squads within the regiment who also lost members.
On a result of 5–10, they come from another regiment that
has recently suffered terrible losses and happens to be near
enough for the Departmento Munitorum to group the two
regiments together. On a result of 1–2, however, the Squad
receives no reinforcements at all, and must soldier on until its
members can put in another request for troop support.
Limited Numbers: When a Squad from this regiment
requests reinforcements (to replace fallen Comrades), it must
make a Hard (–20) Logistics Test if most of the regiment
is actively deployed or an Ordinary (+10) Logistics Test
if a significant portion of the regiment is not currently in the
field (these Tests already include situational modifiers except
those added at the GM’s discretion). If it fails, the regiment
simply has no reinforcements it can spare for the Squad, and
its members must soldier on until its members can put in
another request for troop support.
Gear:
M-36 W/t 4 Charge packs + Knife(bayonet)
or Combat Shotgun with 4 Clips (choose 1) + War-knife
Laspistol and 2 clips.
2 Blind Grenades
2 Stun Grenades
2 frag Grenades
Combi tool
data slate
9-70 entrenching tool
anointed toolkit
Uniform
Poor Weather gear
Guard Flack Armour
Rucksack
basic tools
mess kit + canteen
blanket and sleeping bag
Rechargeable Lamp pack
Grooming Kit
Dog Tags
Uplifting Primer
2 weeks trail rations.
Grapnel
Micro-bead
Chrono
1 Lascutter (per squad)
6 Demolitions charges (per squad)
1 siege auspex (per squad)
1 Chimera (per squad) equipped with:
Turret mounted Multilaser
Hull mounted heavy flamer
Pintle H-stubber
Cammo netting
Dozer blade
Favored Weapons: Flamer, Rocket Launcher
Last edited by Comander.c on Thu Dec 24, 2015 1:01 am; edited 1 time in total
Comander.c- Admin
- Posts : 415
Join date : 2015-01-05
Re: Regimental Role Call
Lythan Rangers
Knight-Lieutenant in Vanquisher
two Techpriests with support servitors
Column Sargent in Battle Tank
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Tank 2
Tank 3
Tank 4
Griffon Battery, 3 Guns
Crimson Exemplar Squad
Knight-Lieutenant in Vanquisher
two Techpriests with support servitors
Column Sargent in Battle Tank
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Tank 2
Tank 3
Tank 4
Griffon Battery, 3 Guns
Crimson Exemplar Squad
Comander.c- Admin
- Posts : 415
Join date : 2015-01-05
Re: Regimental Role Call
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Comander.c- Admin
- Posts : 415
Join date : 2015-01-05
Re: Regimental Role Call
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Re: Regimental Role Call
Chryos 13th 24th reserve
Heavy options: Frag Missile Launchers, Heavy Stubbers or Autocannons.
Special Options: Plasma Guns, Flamers
Basic options: M34 Lasrifle with Bayonette, Shotguns and knives.
Platoon command in Chimeara; Lieutenant and Vox tech, Tech-priest with Servitor, Priest with Colour Sargent, Commissar, Two medics
Rifleman Squad 1 in Chimeara
Rifleman Squad 2 in Chimeara
Rifleman Squad 3 in Chimeara
Rifleman Squad 4 in Chimeara
Rifleman Squad 5 in Chimeara
Heavy Squad 1
Heavy Squad 2
Heavy Squad 3
Heavy Squad 4
Heavy Squad 5
Support Squad 1
Support Squad 2
Support Squad 3
5 unit Sentinel Squad
3 x Hellhounds
3 x Hydra
3 x Basalisk
Heavy options: Frag Missile Launchers, Heavy Stubbers or Autocannons.
Special Options: Plasma Guns, Flamers
Basic options: M34 Lasrifle with Bayonette, Shotguns and knives.
Platoon command in Chimeara; Lieutenant and Vox tech, Tech-priest with Servitor, Priest with Colour Sargent, Commissar, Two medics
Rifleman Squad 1 in Chimeara
Rifleman Squad 2 in Chimeara
Rifleman Squad 3 in Chimeara
Rifleman Squad 4 in Chimeara
Rifleman Squad 5 in Chimeara
Heavy Squad 1
Heavy Squad 2
Heavy Squad 3
Heavy Squad 4
Heavy Squad 5
Support Squad 1
Support Squad 2
Support Squad 3
5 unit Sentinel Squad
3 x Hellhounds
3 x Hydra
3 x Basalisk
Comander.c- Admin
- Posts : 415
Join date : 2015-01-05
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