Character Creation Rules
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Character Creation Rules
Roll stats one at a time, you may swap one pair of stats around and you have one re roll on any stat.
After that, add Chapter bonus modifiers, skills and whatnot.
You start with the following Skills and Talents:
Talents: Ambidextrous, Astartes Weapon Training, Bulging Biceps, eightened Senses (Hearing, Sight), Nerves of Steel, Resistance (Psychic Powers), True Grit, Unarmed Master, Unnatural Strength and Toughness (+4), Deathwatch Traning (Rightious Fury Xenos on a 9-10).
Skills: Athletics, Awareness, Common Lore War, Forbidden Lore (your own) Chapter Runes, Forbidden Lore: Xenos, Linguistics: Gothic, Parry, Dodge.
Blake and Murray also have Knowledge: Adeptus Astartes, and Sudden Attack.
Mitch also has Knowledge: Mechanicus and Sudden Attack.
Skits also has Knowledge: Legiones Astartes, and the Invocation skill.
Blake, Mitch and Skits may select Behind Enemy Lines, note that the characteristic change is permanent, and the restriction on fellowship based skill and talents only apply to this point.
You all Have 2000 Experience points to spend, this represents the culmination of your chapters Scout Training.
Skits: You may spend this Either 1000 points as a scout and 1000 points as a librarian, or all as a Librarian, note you may only also get Behind Enemy Lines if you spend some XP as a scout.
You may have done some field training then been chosen for higher education of your ablitys, or you may have been noticed as having much psy potential early on and fast-tracked to hone this power. up to you.
Dingo, Blake and Mitch: Spend 2000 points as a Scout, then apply the starting talents/skills/ability's of your chosen Class.
You have Completed Scout Traning and been prepared for your chosen Role, however you have chosen the honour of joining the Deathwatch right before your carapace is to be implanted. It has been prepared and shipped out with you to be Implanted at the culmination of this first mission, along with your class gear from your chapter.
After that, add Chapter bonus modifiers, skills and whatnot.
You start with the following Skills and Talents:
Talents: Ambidextrous, Astartes Weapon Training, Bulging Biceps, eightened Senses (Hearing, Sight), Nerves of Steel, Resistance (Psychic Powers), True Grit, Unarmed Master, Unnatural Strength and Toughness (+4), Deathwatch Traning (Rightious Fury Xenos on a 9-10).
Skills: Athletics, Awareness, Common Lore War, Forbidden Lore (your own) Chapter Runes, Forbidden Lore: Xenos, Linguistics: Gothic, Parry, Dodge.
Blake and Murray also have Knowledge: Adeptus Astartes, and Sudden Attack.
Mitch also has Knowledge: Mechanicus and Sudden Attack.
Skits also has Knowledge: Legiones Astartes, and the Invocation skill.
Blake, Mitch and Skits may select Behind Enemy Lines, note that the characteristic change is permanent, and the restriction on fellowship based skill and talents only apply to this point.
You all Have 2000 Experience points to spend, this represents the culmination of your chapters Scout Training.
Skits: You may spend this Either 1000 points as a scout and 1000 points as a librarian, or all as a Librarian, note you may only also get Behind Enemy Lines if you spend some XP as a scout.
You may have done some field training then been chosen for higher education of your ablitys, or you may have been noticed as having much psy potential early on and fast-tracked to hone this power. up to you.
Dingo, Blake and Mitch: Spend 2000 points as a Scout, then apply the starting talents/skills/ability's of your chosen Class.
You have Completed Scout Traning and been prepared for your chosen Role, however you have chosen the honour of joining the Deathwatch right before your carapace is to be implanted. It has been prepared and shipped out with you to be Implanted at the culmination of this first mission, along with your class gear from your chapter.
Comander.c- Admin
- Posts : 415
Join date : 2015-01-05
Re: Character Creation Rules
You may select Bionics, either as voluntary Implants, or the result of some misshap during your training.
The Implants cost the Req x 10 XP. For anything not listed in the deathwatch book and thus without a Req, just ask hear and i will send a quote.
Likewise, Any questions ill be happy to answer, even if your just to lazy to look something up
The Implants cost the Req x 10 XP. For anything not listed in the deathwatch book and thus without a Req, just ask hear and i will send a quote.
Likewise, Any questions ill be happy to answer, even if your just to lazy to look something up
Comander.c- Admin
- Posts : 415
Join date : 2015-01-05
Re: Character Creation Rules
Here's a question, do you want us to use Deathwatch character sheets or the Dark Heresy ones?
Re: Character Creation Rules
Dark heracy char sheets are better, the dw ones are too out of date
Comander.c- Admin
- Posts : 415
Join date : 2015-01-05
Re: Character Creation Rules
And those of you who already rolled your stats by those rules, may keep those rolls
Comander.c- Admin
- Posts : 415
Join date : 2015-01-05
Re: Character Creation Rules
Here's the link for [You must be registered and logged in to see this link.]!
Skits- Admin
- Posts : 326
Join date : 2015-01-06
Age : 41
Location : Classified - Inadequate Security Clearance
Re: Character Creation Rules
Nice, give it its own thread with bio and whatnot
Comander.c- Admin
- Posts : 415
Join date : 2015-01-05
Similar topics
» Fantasy World Creation
» Character Development and Design
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» Character Development and Design
» Character Sheet Template!
» Rules Clarifications
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