When a Fail is better than Success
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Re: When a Fail is better than Success
When I ate a mushroom and became paralysed.
You know what I'm talking about
You know what I'm talking about
Re: When a Fail is better than Success
STOP LICKING MOSS, BLAKE. XD
Skits- Admin
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Re: When a Fail is better than Success
Popdart5 wrote:When I ate a mushroom and became paralysed.
You know what I'm talking about
Damn that was funny. Dylan's (the GM) face was priceless.
Dingo- Level 2 Adventurer
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Re: When a Fail is better than Success
Poor Dylan. He was not prepared. XD
Skits- Admin
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Re: When a Fail is better than Success
And then I did the same thing at the public game at Comic-Con.
And I also fell from a cliff because I wanted to jump onto the rancor's back.
And I also fell from a cliff because I wanted to jump onto the rancor's back.
Re: When a Fail is better than Success
Never have my own long term plans as a GM been so fantastically disrupted than when Skits rolled a maximum 'perils of the warp' in a Deathwatch Game recently.
Final boss-monster showdown. Skits' character attempts to cast a flame attack: crit-fail, fate point re-roll, succeeds, but rolls a 66. Now needs to roll on the phenomenon chart. Rolls a 90+, now needing to roll on the actual bad stuff chart. Rolls maximum-badness: Daemon Prince rips its way through time-space to kill the caster.
Now in the game the overarching villain is a Daemon Prince hiding behind the scenes... so naturally he's the one who is summoned.
End result? The big bad villain is revealed, like, five game sessions early. Big-bad battles the heroes on the roof of the most prominent building in the city. Skits' character is 'killed' and the Daemon Prince escapes with the prize of the characters heart. His power is substantially increased because of this.
Every civilian/npc who sees this abomination goes insane due to a NPC Willpower test critical fail.
Tallest building + media feeds = approx 30,000 crazy civilians. Imperial forces (Inc. Inquisition) need to lock down the surrounding 10 blocks for quarantine. About 57,000 civilians in total are either executed or relocated to labor/reprogramming camps across the sector.
Entire campaign comes to a close since the Imperium clamps down on the whole planet. Total Inquisitorial quarantine in effect. This forces the campaign enemy to evacuate the planet as well, effectively ending the threat.
TOTAL RESULT:
Big bad evil plan is halted, big bad evil guys have to run away.
All secondary big bad plans in the whole damn system, are nullified by the excessive influx of imperial forces. Pirates, raiders, criminal gangs etc either get stomped flat of go to ground.
Good guys survive, get mucho grande XP.
New campaign is now being written, since the player characters will not be allowed NEAR this system again. The Daemon Prince knows them now, can't risk further exposure.
Players OTHER game that is happening on the same planet is suddenly and dramatically affected as well. Fun times ahead.
I couldn't have PLANNED this. It's just too good.
Final boss-monster showdown. Skits' character attempts to cast a flame attack: crit-fail, fate point re-roll, succeeds, but rolls a 66. Now needs to roll on the phenomenon chart. Rolls a 90+, now needing to roll on the actual bad stuff chart. Rolls maximum-badness: Daemon Prince rips its way through time-space to kill the caster.
Now in the game the overarching villain is a Daemon Prince hiding behind the scenes... so naturally he's the one who is summoned.
End result? The big bad villain is revealed, like, five game sessions early. Big-bad battles the heroes on the roof of the most prominent building in the city. Skits' character is 'killed' and the Daemon Prince escapes with the prize of the characters heart. His power is substantially increased because of this.
Every civilian/npc who sees this abomination goes insane due to a NPC Willpower test critical fail.
Tallest building + media feeds = approx 30,000 crazy civilians. Imperial forces (Inc. Inquisition) need to lock down the surrounding 10 blocks for quarantine. About 57,000 civilians in total are either executed or relocated to labor/reprogramming camps across the sector.
Entire campaign comes to a close since the Imperium clamps down on the whole planet. Total Inquisitorial quarantine in effect. This forces the campaign enemy to evacuate the planet as well, effectively ending the threat.
TOTAL RESULT:
Big bad evil plan is halted, big bad evil guys have to run away.
All secondary big bad plans in the whole damn system, are nullified by the excessive influx of imperial forces. Pirates, raiders, criminal gangs etc either get stomped flat of go to ground.
Good guys survive, get mucho grande XP.
New campaign is now being written, since the player characters will not be allowed NEAR this system again. The Daemon Prince knows them now, can't risk further exposure.
Players OTHER game that is happening on the same planet is suddenly and dramatically affected as well. Fun times ahead.
I couldn't have PLANNED this. It's just too good.
Dingo- Level 2 Adventurer
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Re: When a Fail is better than Success
Oh... all the remaining rebellion leaders were IN that city. So that enemy is kaputski as well.
AND the number of people killed is FAR LESS than if the big bad evil plan had played out for 5 more sessions.
AND the players have forced a few opposed factions to co-opperate.
AND the players have accelerated the progress of about 3 other storylines I was working on.
AND the players have gone from 'good but need work' to 'bloody legendary warriors' in the eyes of many allies.
AND the number of people killed is FAR LESS than if the big bad evil plan had played out for 5 more sessions.
AND the players have forced a few opposed factions to co-opperate.
AND the players have accelerated the progress of about 3 other storylines I was working on.
AND the players have gone from 'good but need work' to 'bloody legendary warriors' in the eyes of many allies.
Dingo- Level 2 Adventurer
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Re: When a Fail is better than Success
Fan-Bloody-Tastic.
Good to hear you come round to the same conclusion regarding labor camps/not just nuking the city as I was going to bring up with you
YAY FATE!
Arguably - The Emperor/other Cosmic powers made that happen, fate and all that
Good to hear you come round to the same conclusion regarding labor camps/not just nuking the city as I was going to bring up with you
YAY FATE!
Arguably - The Emperor/other Cosmic powers made that happen, fate and all that
Comander.c- Admin
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Re: When a Fail is better than Success
Okay, I don't know if this really counts as happy fail, but holy shit my dice rolls tonight in Pathfinder!
So, due to previous goings-on, tonight my little dwarven druid Bjorn suddenly turned WEREWOLF O NOES. So the obvious solution is wolfsbane!
First dose of wolfsbane, I rolled for the side effects, then rolled to see if it actually worked. BOTH rolls ended up as a 1. So I've got a poisoned dwarf who's still a werewolf.
Rolled an 18 to resist the continued poison side effects, managed to shake off the poison (after losing 3 constitution >_<). But because the anti-werewolf part didn't work, we needed to use more wolfsbane!
Rolled a 20 for side-effects, whew.
Rolled a 1 for it the anti-werewolf part.
Took ANOTHER dose of wolfsbane.
AGAIN, 20 for the side-effects, and 1 for the anti-werewolf bit. THE HELL, DICE.
So, summary of d20 rolls in a couple of minutes:
1, 1, 18, 20, 1, 20, 1.
And then I rolled... a 2.
FML.
So, due to previous goings-on, tonight my little dwarven druid Bjorn suddenly turned WEREWOLF O NOES. So the obvious solution is wolfsbane!
First dose of wolfsbane, I rolled for the side effects, then rolled to see if it actually worked. BOTH rolls ended up as a 1. So I've got a poisoned dwarf who's still a werewolf.
Rolled an 18 to resist the continued poison side effects, managed to shake off the poison (after losing 3 constitution >_<). But because the anti-werewolf part didn't work, we needed to use more wolfsbane!
Rolled a 20 for side-effects, whew.
Rolled a 1 for it the anti-werewolf part.
Took ANOTHER dose of wolfsbane.
AGAIN, 20 for the side-effects, and 1 for the anti-werewolf bit. THE HELL, DICE.
So, summary of d20 rolls in a couple of minutes:
1, 1, 18, 20, 1, 20, 1.
And then I rolled... a 2.
FML.
Skits- Admin
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Re: When a Fail is better than Success
What have you done to anger the dice gods so!
Comander.c- Admin
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Re: When a Fail is better than Success
I... DON'T... KNOW...! /sob
Though a popular theory is that I've angered both the Emperor and all the Chaos gods for being a loyalist heretic. Entirely possible!
Though a popular theory is that I've angered both the Emperor and all the Chaos gods for being a loyalist heretic. Entirely possible!
Skits- Admin
- Posts : 326
Join date : 2015-01-06
Age : 41
Location : Classified - Inadequate Security Clearance
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